In comparison to other Sims titles, complexity of the time management part is driven back: the learning of abilities is replaced by the experience system and every character has only two needs (instead of six): mood, which is improved by doing everyday activities like sleeping or social interaction, and work. While the player can create up to ten characters, during a quest line he only plays one - the others are taken care of by the AI.
This also means that quests has multiple solutions, depending on the used character. a king files edicts and a mage uses spells. Those improves the special abilities which depend on the character's profession, e.g. An example would be to save the kingdom from wild chinchillas.įor every quest the player chooses one (self-created) hero who gains experience points. However, the goal also changes the quest strings available and these tell smaller, humorous stories.
The different campaigns have no overarching plot and just differentiate with their ultimate goal. It changes the setting to medieval times and offers a more linear experience than the main series. The Sims: Medieval is an independent offshoot from the Sims franchise.